AI Insights · Timothy · June 2024
Top 5 Boxing Games on iOS in Croatia: Q2 2024
Explore the performance of the top 5 boxing games on iOS in Croatia during Q2 2024, highlighting downloads, revenue, and active user trends.
In the second quarter of 2024, the boxing game apps on iOS in Croatia showcased interesting trends in downloads, revenue, and weekly active users. Here's a detailed look at the top 5 boxing games based on Sensor Tower data.
Real Boxing 2 by Vivid Games S.A. saw a mixed performance. Revenue fluctuated, peaking at $76 in the week of May 6 and dropping to $18 in mid-June. Downloads varied as well, with a high of 55K in early June and a low of 9K in early May. Weekly active users showed a notable increase, starting at 67K in early April and rising to 77K in early June.
EA SPORTS™ UFC® 2 from Electronic Arts demonstrated consistent engagement. Revenue steadily increased, reaching up to $46 in mid-June. Downloads peaked at 120K in early June, while weekly active users maintained impressive figures, starting at 1.01K in early April and peaking at 1.28K in early June.
Boxing Star: Real Boxing Fight by THUMBAGE had a more modest performance. Revenue peaked at $41 in late May but generally hovered around $20. Downloads remained low, with a peak of 7K in late May. Active users data was sparse, with a notable 22K in late April.
WWE Mayhem from Reliance Games showed stable revenue figures, peaking at $28 in late April and again in late May. Downloads were minimal, with the highest being 12K in early April. Active user data was limited, showing 10K in early April.
Real Boxing: KO Fight Club by Vivid Games S.A. had a consistent yet lower revenue, peaking at $25 in mid-April. Downloads were sparse, with a high of 9K in late May.
For more detailed insights and data, visit Sensor Tower.